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Actually, I've figured out what I was doing wrong. What I really wanted was
to create was a
[standard texture]
[pigment]
[image map]
I thought the Material Map is what creates the result I want. By the way,
what is a Material Map for then?
"Paragon" <use### [at] hostcom> wrote in message news:3b7b5f3a@news.povray.org...
> I'm having some trouble using material maps in Moray 3.3's Material
Editor.
> In the Material Editor I do this: Create Material > Material Map, assign
> the material I want (i've tried bmp, tga, gif, jpgs, they all don't work)
> and click on Preview to see what it will look like, and what I get is an
all
> black object. The material I selected doesn't seem to be used. I've
tried
> adding a Normal and Finish the [standard texture] that is under [material
> map] and still, my map isn't being used. What am I doing wrong?
>
>
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